Captains Run A Tight Ship
The Captains arrive 15 minutes early in preparation for their
crew. Captains wear white painter’s caps with their battleship name and crew
color displayed as a logo. As the Captains greet their crew, they take
attendance and hang the appropriate color neck tags on each crewmember. The
laminated tags also have the Battleship name displayed. This helps to easily
identify them as one crew for activities away from the seated area. Extra “miles”
are warded to the crew that is in place and ready to start at the bell. (We
tried an air horn - but it hurt all of our ears!)
Each battleship crew has an evenly distributed number of 5 -
10 years olds under the command of the Captain. We assigned the crews in this
way to have the younger children looking to the older ones for guidance and
direction. The captains are put in a position of respect -- and also
accountability (this is working wonderfully so far). Often the captains are not
allowed to answer the questions during the evenings voyage, but instead they are
to tell the answers to the youngest of the crew. This gets everyone interacting,
and the younger kids love having the attention from the "big" kids.
Battleship Fleet’s Battle Scripture
Our scripture for this year is Romans 1:16,
"For
I am not ashamed of the gospel of Christ, for it is the power of God unto
salvation to every on that believeth..."
Mission IS
Possible!
We have charged our fleet to sail around the world (in the
Sea of Life) with the Gospel of Christ. The battleship fleet accumulates “miles”
by answering questions, solving puzzles, class participation, and memorizing
scriptures. During the evening we sing songs, play a variety of games that incorporate their
Scripture for the week. A story and/or visual application is given by an adult
"Commander". There are questions asked by the Commander during the
course of the lesson to keep the crews interacting and alert. The evening is
ended with a review game and a snack.
We have a teaching team (Commanders) of 3 women and 2 young
men. Each “Commander” is to prepare 2 lessons. They chose a presentation of
an object lesson, or exposition of a scripture.
Mission Miles Earned and Awarded
Each time there is positive performance during the evening by
a crewmember the crewmember is given a "mile stick" - worth 100 -
1,000 miles. The "sticks" are purchased, pre-colored Popsicle sticks.
We added the point values by using a felt tip marker. "Miles" awarded for:
Attendance, Bringing
their Bible, Bringing
a visitor,
Memorizing and reciting the weekly Scripture, Being
first to find a given scripture reference,
Participation in answering specific questions during the lesson, Helping
in solving Scripture “Puzzles”, and
Participation in a variety of Games.
Each battleship has a decorated Pringles can. During the
evening’s voyage, the "mile sticks" are given to the crewmember that
earned it. The crew member then places the earned miles into their battleship’s
can. This reinforces the crewmember’s importance to their team. It’s great
to see a younger child receive a high-5 from an older shipmate!
After the crews have docked and left the homeport, the adult
Commanders chart the evening’s voyage. Each crew has a "battleship"
cut out that moves along a wall according to their awarded miles. We also
display a photo of each "crew" on the wall in the "homeport"
area. The S.O.S. New Life also serves as the activity area for church meetings
and social events. As others frequently use the area they can watch the
competition of the S.O.S. Club.
Our goal is go around the world (25,000 miles) with the
Word of God, this large charting area allows the crew to visualize their travel
as their "miles" push their battleship forward in the competition.
S.O.S Game
We have a special "Torpedo" game the kids love!
Spaced out on the floor, we place cardboard battleships (computer graphic on a
folded "tent") with specific sins and a mile value on them. The
crewmembers are given one Torpedo (bean bag) each. This privilege is awarded for
saying their memory verse. They stand on a wooden "plank" and toss
their torpedo at the specific sin they want to blow up -- such as lying,
cheating, stealing, cursing, unbelief, etc. When they knock a Sin Ship over,
their battleship gets the mile points added to their voyage for the night. The
mile points range from 300 - 1,000 -- so this game can boost a battleship's
mileage quite a bit.
Our Secret Missions
One extra bonus we have done with the combined crews this
summer is to take a "missionary trip" to one of our fairly local
missionary's work. Bearing Precious Seed has a printing operation not far from
us. The crews traveled (by van this time) and viewed Bibles being printed in
several languages. Each crewmember was also able to assist in assembling 2 New
Testaments to be shipped over seas to a foreign country!
An offering that had been collected from previous
club meetings was given to our missionary. The crew learned how many Bibles
would be sent for the money they gave to God’s work at this mission.
The crew sang their S.O.S. theme song as well as Romans 1:16
set to music. The workers enjoyed their singing so much they asked them to sing
again before we left.
We ended that afternoon with a picnic in the local park. We
have tentative plans for the crews to visit a nursing home. They will perform
their scripture and theme songs for the residents and perhaps take them a small
treat as well. The children really like the idea of having "missionary
trips” they could talk about with their friends and relatives.
Special Briefings by the Pastor
The Club loves it when, on Sunday, our Pastor reads a short
prepared "briefing" that informs everyone (the whole congregation) of
Wednesday night's voyage. He also announces the miles achieved by each
battleship. The crews are unaware of their accumulated miles until the Pastor
gives the congregation the weekly “briefing”.
Welcoming Home The Fleet
At the end of the summer program, each ship will be awarded a
special "Welcome Home" party of their choice. All crews will choose
their party according to their end status of miles at sea. The first choice goes
to the most miles earned, etc.
Party Ideas: Pizza Party= pizza and colas,
Un-birthday
Party= cake and ice cream, Goodnight
Party= cookies and milk, Good
Morning Party= donuts and milk, Junk Food
Party= chips and Coke, Brown Cow
Party = root-beer floats. As you can see, they will all be
winners!
Our S.O.S. Theme Song*:
Won't you join God's Mission for us?
Won't you join God's Mission for us?
S.O.S.!
S.O.S.!
God hears our cry
and answers YES!
HE saves our souls
HE saves our souls
When we cry out our S.O.S
Won't you join God's Mission for us?
Won't you join God's Mission for us?
S.O.S.!
S.O.S.!
* God strengthens us
to do our best
To search God's Word
Obey His Commands
And Serve the Lord as strong we stand!
(Repeat *2nd verse)
(Then Yell) S - O - S!!!
I'm sure our program and ideas for S.O.S will change and grow
throughout the coming years. If anyone should implement a similar program -- please
share your ideas with me. Emmalea.
New Life Baptist Church - Franklin, Indiana
http://www.NLBaptist.com